Soft brush
Size, opacity and softness. A tapering mode thins the line where the hand runs dry, like a real loaded brush.
A fading-canvas game
A calm drawing game after the water-painting tablets — you make a mark, and it slowly returns to nothing. Nothing to keep. Nothing to lose.
The idea
A Buddha Board lets you paint with plain water on a slate. The strokes darken, hold for a moment, and dry back to blank — so the only thing to do is make the next mark.
BuddhaBoredom is that feeling as a game. A GPU feedback loop decays the canvas a little every frame and snaps the faintest pixels to zero, so a drawing genuinely reaches nothing — not a saved file, not an undo stack you hoard. The canvas is painted onto a real lit surface in a small 3D scene: an upright stone tablet, a sheet of rice paper, a circular sand tray on a wooden desk.
There's no score in Zen Mode. The point isn't to finish. It's the one thing a screen almost never lets you do: make something, and let it go.
Five surfaces
A surface is more than a colour — it's a material, a set of tools, and a temperament. Switch them on the canvas above.
The classic. Water darkens the stone, then dries out. A soft round brush and the calmest fade of the set.
Crisp near-black ink on rice paper. Fine, brush and bold tips, and a tapering stroke that thins where your hand moves fast.
A bird's-eye sand tray. Rake tines carve parallel furrows; marble stamps lay ripples and blooms. Near-permanent — you rake it, you don't wait it out.
Multi-colour neon on a dark field. Bright strokes bloom, then dim out. The signature party look.
Dry, grainy chalk on a dark board. A schoolroom hush — soft edges, a gentle fade.
Brushwork
The whole engine is a single feedback shader, so every tool is a way of laying down — or lifting off — coverage.
Size, opacity and softness. A tapering mode thins the line where the hand runs dry, like a real loaded brush.
Parallel furrows offset perpendicular to your stroke — the sand tray's Rake and Wide-Rake.
Lay a repeating motif along the path — concentric ripples or a filled bloom, stamped as you draw.
Mirror one stroke across N axes and it blooms into a mandala. Radial, with an optional reflect.
Faint templates to trace or reproduce — Enso, Lotus, Seigaiha, Kolam and more, with a ghost toggle.
A soft breathing wash, plus a brush whisper that follows how fast you draw. All generated — nothing sampled.
Two wings
Free draw on any surface, set the fade to taste, and follow the patterns if you want a shape to chase.
The disappearing canvas turns into the rule of play — local hotseat or online with friends.
Where it's at
The fade engine, free draw, the fade dial, five surfaces and procedural audio — the whole calm core.
Radial-symmetry brush, a guide system with a ghost toggle, and four pattern packs to trace or practise.
Memory Reproduction is playable; Telephone/Drift and Co-op Zen are landing, local and online.
Desktop builds on itch.io first, then Steam — where the online lobbies and friend invites really shine.
Get it
BuddhaBoredom is a desktop game — it wants a real GPU for the lit surfaces and the glow. Downloads are on the way; the canvas up top is a taste you can keep in your browser.
Windows · macOS · Linux — Vulkan / Forward+ · one-time purchase, no accounts